In 2017, the Cloud Gaming market size was xx million USD in United States, and it will be xx million USD in 2022, with a CAGR of xx% between 2017 and 2022.
In United States market, the top players include
- Sony
- GameFly (PlayCast)
- Nvidia
- Ubitus
- PlayGiga
- Crytek GmbH
- PlayKey
- Utomik (Kalydo)
- 51ias.com (Gloud)
- Cyber Cloud
- Yunlian Technology
- Liquidsky
- Blacknut SAS
- Alibaba Cloud
- Baidu
- Tencent Cloud
- Ksyun (Kingsoft)
- LeCloud
Split by product types/category, covering
- Type 1
- Type 2
Split by applications/end use industries, covers
- PC
- Connected TV
- Tablet
- Smartphone
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Table of Contents
2017–2022 United States Cloud Gaming Market Report (Status and Outlook)
1 Cloud Gaming Market Overview
1.1 Product Overview and Scope of Cloud Gaming
1.2 Cloud Gaming Market Segment by Types
1.2.1 United States Cloud Gaming Sales Present Situation and Outlook by Types (2012–2022)
1.2.2 United States Cloud Gaming Sales Market Share by Types in 2016
1.2.3 Type 1
1.2.3.1 Major Players of Type 1
1.2.4 Type 2
1.2.4.1 Major Players of Type 2
1.3 United States Cloud Gaming Market Segment by Applications/End Use Industries
1.3.1 United States Cloud Gaming Sales Present Situation and Outlook by Applications/End Industrials (2012–2022)
1.3.2 United States Cloud Gaming Sales Market Share by Applications in 2016
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 United States Cloud Gaming Overview and Market Size (Value) (2012–2022)
1.4.1 United States Market Cloud Gaming Overview
1.4.2 United States Cloud Gaming Market Size (Value and Volume) Status and Forecast (2012–2022)
2 United States Cloud Gaming Sales, Revenue (Value) and Market Share by Players
2.1 United States Cloud Gaming Sales and Market Share (2012–2017) by Players
2.2 United States Cloud Gaming Revenue and Market Share by Players (2012–2017)
2.3 United States Cloud Gaming Average Price by Players in 2016
2.4 United States Cloud Gaming Manufacturing Base Distribution, Sales Area, Product Types by Players
2.5 Cloud Gaming Market Competitive Situation and Trends
2.5.1 Cloud Gaming Market Concentration Rate
2.5.2 Cloud Gaming Market Share of Top 3 and Top 5 Players
2.5.3 Mergers & Acquisitions, Expansion
3 United States Cloud Gaming Sales, Revenue (Value) by Type and Application (2012–2017)
3.1 United States Cloud Gaming Sales, Revenue, Market Share and Price by Type (2012–2017)
3.1.1 United States Cloud Gaming Sales and Market Share by Type (2012–2017)
3.1.2 United States Cloud Gaming Revenue and Market Share by Type (2012–2017)
3.1.3 United States Cloud Gaming Price by Type (2012–2017)
3.2 United States Cloud Gaming Sales and Market Share by Application (2012–2017)
3.3 United States Market Cloud Gaming Sales, Revenue (Million USD), Price and Gross Margin (2012–2017)
4 United States Cloud Gaming Players Profiles and Sales Data
4.1 Sony
4.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
4.1.2 Cloud Gaming Product Types, Application and Specification
4.1.2.1 Type 1
4.1.2.2 Type 2
4.1.3 Sony Cloud Gaming Sales, Revenue, Price and Gross Margin (2012–2017)
4.1.4 Main Business/Business Overview
4.1.5 Sony News
4.2 GameFly (PlayCast)
4.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its
1 Cloud Gaming Market Overview
1.1 Product Overview and Scope of Cloud Gaming
1.2 Cloud Gaming Market Segment by Types
1.2.1 United States Cloud Gaming Sales Present Situation and Outlook by Types (2012–2022)
1.2.2 United States Cloud Gaming Sales Market Share by Types in 2016
1.2.3 Type 1
1.2.3.1 Major Players of Type 1
1.2.4 Type 2
1.2.4.1 Major Players of Type 2
1.3 United States Cloud Gaming Market Segment by Applications/End Use Industries
1.3.1 United States Cloud Gaming Sales Present Situation and Outlook by Applications/End Industrials (2012–2022)
1.3.2 United States Cloud Gaming Sales Market Share by Applications in 2016
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 United States Cloud Gaming Overview and Market Size (Value) (2012–2022)
1.4.1 United States Market Cloud Gaming Overview
1.4.2 United States Cloud Gaming Market Size (Value and Volume) Status and Forecast (2012–2022)
2 United States Cloud Gaming Sales, Revenue (Value) and Market Share by Players
2.1 United States Cloud Gaming Sales and Market Share (2012–2017) by Players
2.2 United States Cloud Gaming Revenue and Market Share by Players (2012–2017)
2.3 United States Cloud Gaming Average Price by Players in 2016
2.4 United States Cloud Gaming Manufacturing Base Distribution, Sales Area, Product Types by Players
2.5 Cloud Gaming Market Competitive Situation and Trends
2.5.1 Cloud Gaming Market Concentration Rate
2.5.2 Cloud Gaming Market Share of Top 3 and Top 5 Players
2.5.3 Mergers & Acquisitions, Expansion
3 United States Cloud Gaming Sales, Revenue (Value) by Type and Application (2012–2017)
3.1 United States Cloud Gaming Sales, Revenue, Market Share and Price by Type (2012–2017)
3.1.1 United States Cloud Gaming Sales and Market Share by Type (2012–2017)
3.1.2 United States Cloud Gaming Revenue and Market Share by Type (2012–2017)
3.1.3 United States Cloud Gaming Price by Type (2012–2017)
3.2 United States Cloud Gaming Sales and Market Share by Application (2012–2017)
3.3 United States Market Cloud Gaming Sales, Revenue (Million USD), Price and Gross Margin (2012–2017)
4 United States Cloud Gaming Players Profiles and Sales Data
4.1 Sony
4.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
4.1.2 Cloud Gaming Product Types, Application and Specification
4.1.2.1 Type 1
4.1.2.2 Type 2
4.1.3 Sony Cloud Gaming Sales, Revenue, Price and Gross Margin (2012–2017)
4.1.4 Main Business/Business Overview
4.1.5 Sony News
4.2 GameFly (PlayCast)
4.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its
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Fax: +1(212)-634–4885
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